
Factions of Coffin Canyon
Coffin Canyon draws the desperate, the powerful, the faithful, and the damned. Every faction enters the canyon with a reason, a philosophy, and a line they refuse to cross. None of them leave unchanged.
Choose who you are when the land starts pushing back.
Monster Rangers
The Monster Rangers believe the canyon holds wonder, not just danger. Founded in 1903, they exist to Believe, Study, and Protect monsters that most people cannot even see. Where others hunt or extract, the Rangers listen and endure.
They came to Coffin Canyon to study monsters. They stayed to protect them. Underfunded, exhausted, and hunted by powerful enemies, the Rangers stand between fragile wonder and those who would grind it into profit.
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Hopeful resistance, moral clarity under pressure, and a faction that fights not to conquer, but to preserve what the world refuses to understand.
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Shine Riders
“Shine Riders” is not one gang. It is a reputation.
Coined by a penny dreadful that glorified canyon outlaws, the name stuck to dozens of violent, silver-hungry gangs who live fast and die louder. They raid, steal, smuggle, and vanish, treating Coffin Canyon as a playground of risk and reward.
Their capital is Diablo, a lawless sprawl of smoke, vice, and blood. Shine Riders do not believe in destiny or duty. They believe in surviving the night and spending the silver before someone takes it.
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Fast, dirty games, hit-and-run tactics, criminal chaos, and crews that thrive on risk, betrayal, and sudden violence.
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Liberty Corps
The Liberty Corps represents the distant authority of the United States of Liberty, headquartered half a world away in Liberty City. To them, Coffin Canyon is a Forbidden National Park, filled with illegal occupants, unlicensed occult threats, and untapped national resources.
Patriotic, procedural, and heavily armed, the Corps believes in progress through control. Monsters are illegal occult foreigners. Resistance is obstruction. Extraction is inevitable. Order will be restored, even if it must be built on ruins.
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Disciplined forces, overwhelming firepower, ideological certainty, and the uneasy thrill of enforcing progress at gunpoint.
Visit the Monster Rangers Faction
Monsterology
Monsterology has conquered shipping, banking, industry, and governments. Now it seeks something greater.
Bored with mundane prey, the elite Houses of Monsterology hunt monsters for power, prestige, and majik. Thyr fuels their engines. Mort fuels their rituals. Monster flesh is served at feasts as proof of dominance.
They no longer bribe. They no longer negotiate. Monsters, rivals, and humans alike are prey if they interfere. The ultimate hunt is intelligence that fights back.
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Apex predator gameplay, elite resources, ruthless escalation, and the role of the faction everyone fears and reacts to.
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Monsters
The Monsters were here first.
Long before manlings, before the Dust King’s empire, before rails and flags, monsters lived in Coffin Canyon. They survived empires, cataclysms, and slavers. They remember the Crow Queen and swore never to be ruled again.
They are not unified. They do not conquer. They want to be left alone. But the land keeps being claimed, and monsters have learned what that means. Survival is not passive.
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Extreme variety, ancient presence, asymmetric objectives, and victory measured by endurance rather than domination.